Here's a short video showing MSFS 2020 pretty much out of the box except for Hawarden airfield. I just never managed to achieve this level of realism with any other sim. This is taken when flying in VR so it just shows a portion of the left eyepiece view. The video is a short flight over North Wales in particular the Dee valley
Available here https://www.youtube.com/watch?v=LZwmMmG2fJQ
Upgrading to MSFS
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Re: Upgrading to MSFS
Amazing... thanks for sharing! Are your scenery settings high?
Thanks
Colin Bear
Colin Bear
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Re: Upgrading to MSFS
No not all of them. I don't use steam just Microsoft OpenXR with motion reprojection disabled and render scaling at 100
The graphic settings are :
Render scaling - 100
Anti-Aliasing - TAA
Terrain LOD - 75
Terrain Vector Details - High
Buildings - High
Trees - Medium
Grass and bushes - Low
Objects LOD - 75
Volumetric Clouds - Medium
Texture Resolution - High
Anisotropic Filtering - Off
Texture Supersampling - 2x2
Texture Synthesis - Medium
Water Waves - Medium
Shadow maps - 1024
Terrain maps - 512
Contact shadows - Low
Windshield effects - Medium
Ambient occlusion - Low
Reflections - Medium
Light shafts - Medium
Bloom - Off
Glass cockpit RR - Medium
I can get away with most thing bumped right up but I then lose the smoothness and as I mentioned in the earlier post - it's all about realism. You don't actually need everything as high as you can get them. It's got to be a balancing act that takes in account your hardware, VR headset and personal preferences.
Just as a benchmark I'm using the HP Reverb G2, Nvidia RTX 3080Ti FE, 32Gb RAM and an intel i9
Brian
The graphic settings are :
Render scaling - 100
Anti-Aliasing - TAA
Terrain LOD - 75
Terrain Vector Details - High
Buildings - High
Trees - Medium
Grass and bushes - Low
Objects LOD - 75
Volumetric Clouds - Medium
Texture Resolution - High
Anisotropic Filtering - Off
Texture Supersampling - 2x2
Texture Synthesis - Medium
Water Waves - Medium
Shadow maps - 1024
Terrain maps - 512
Contact shadows - Low
Windshield effects - Medium
Ambient occlusion - Low
Reflections - Medium
Light shafts - Medium
Bloom - Off
Glass cockpit RR - Medium
I can get away with most thing bumped right up but I then lose the smoothness and as I mentioned in the earlier post - it's all about realism. You don't actually need everything as high as you can get them. It's got to be a balancing act that takes in account your hardware, VR headset and personal preferences.
Just as a benchmark I'm using the HP Reverb G2, Nvidia RTX 3080Ti FE, 32Gb RAM and an intel i9
Brian