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Posted: 19 Feb 2007, 14:45
by DaveB
:lol: :lol:

No matey.. the hideous one is a hemp K2 static. Not only do they look cr@p, they're the wrong b1oody size too.. easily noticeable with one of DM's aircraft alongside :wink: The downshot is, there seems no easy way to remove the one from Marham. I don't know if it would be safe to go into the libraries and remove it (if this were possible) as the bgl may error when it calls for it and finds it's not there.. ala the infamous Gerrish Grey Trees :roll: Removing the xxxxaircraft.bgl files works ok mind you.. just a crying shame there's not one at Marham :dunno:
I find it hard to believe he built it into the EGYM.bgl but there's little obvious in the scenery folder to indicate otherwise. There's an exclude.. a flatten and a file egymDF.bgl whatever that is :think: Could try moving that and see what happens :worried: Easy to drop it back if all goes wrong :wink:

EDIT.. a good suggestion Dan if you have the software to do it :wink:
ATB

DaveB :tab:

Posted: 19 Feb 2007, 14:55
by DanKH
Decompile: BGLanalyze9 or BGLx180
Compile MS-SDK (BGLComp)

Available from all normal sources.

Posted: 19 Feb 2007, 17:07
by 2pac
Thank you for the help guys.I actually removed ALL the Library files and still it showed up :think:

Posted: 19 Feb 2007, 18:23
by DaveB
Hi 2pac,

I removed egymDF.bgl too and the darned thing is still there!! :roll: Will have to try those progs Dan suggested and see if it's present in the main bgl :smile:

ATB

DaveB :tab:

Posted: 19 Feb 2007, 18:34
by Tom Clayton
I can't say for certain, since I've only just begun to tinker with scenery, but I believe that once a bgl is compiled, you don't need the library objects - the data is now contained inside that bgl. You would only need the library objects if the bgl somehow specifically called for the external files, or if you needed to recompile the XML from a disassembled bgl. If I'm wrong about this, I'd like to know - I may try my hand at some scenery soon.

Posted: 19 Feb 2007, 20:25
by DaveG
You could try to make a small exclude just to cover the offending model by using ExcBuilder (http://www.scenery.org/design_utilities_b.htm)

Posted: 28 Feb 2007, 22:47
by may433
I am afraid that there is no way of removing the offending VC10. I asked Gary Summons the very same question and he told me it was impossible.

Posted: 01 Mar 2007, 00:20
by DanKH
may433 wrote:the offending VC10
Will you please go wash your keyboard with soap and water! :tuttut:

Posted: 01 Mar 2007, 00:23
by Garry Russell
:lol: :lol: :lol: :lol:

Well done Dan

How could such a thing exist? :dunno: :lol: :lol:

Garry