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Re: UK2000 Manchester screenshots
Posted: 05 Dec 2009, 00:28
by Sl4yer
Non-flat runways was one of the first publicised improvements of FSX. It was dropped (along with many other features) when time got short. I'm sure the Courcheval runway with the 'ramp' works in FS9! Don't know how though. Come to think of it, it was sometimes possible to fly through it!
As for the Trident, what can I say? The fence is missing, the trees are all wrong, and the car park gravel just doesn't look right!
Oh, come on people. It's just scenery!
James
Re: UK2000 Manchester screenshots
Posted: 05 Dec 2009, 09:23
by emfrat
Sl4yer wrote: the car park gravel just doesn't look right!
James

Too right, James! No sign either of the packet of Opal Fruits that fell out the pocket of my blazer in 1966 becos I hadn't folded it properly
One thing FSX does apparently allow is a 'graduated flatten'. Has anyone applied one of these
within an airport boundary, to see where the taxiways and aprons finish up, WRT elevation ?
Cheers
MikeW
Re: UK2000 Manchester screenshots
Posted: 05 Dec 2009, 10:05
by DaveG
Bumpy / sloping runways can be made simply with a hardened mesh on top of the terrain with the runway texture applied. You would probably have to have a "standard" runway buried under the mesh to allow for correct taxi-ing etc.
The theory isn't too difficult, getting it to look and act convincingly is another matter

Re: UK2000 Manchester screenshots
Posted: 06 Dec 2009, 22:58
by Trev Clark
As a person who has had to try and make several 'lumpy' runways and airfields flat (because that is all FSX can take), I can confirm that FSX is no different to any other MSFS.
If you see a 'humpy' runway (like the recent Fly Tampa Grenadines), they are using the background texture tiles and it will not (without great trickery, possibly

) support MS based AI or allow to you select it as a runway from the main FSX menu.
I have had hours of 'fun' trying to make Tangmere flat enough, in real life the whole station is on a gentle slope that drops about 20 metres across the airfield. I still cannot get it to look correct!
Re: UK2000 Manchester screenshots
Posted: 06 Dec 2009, 23:02
by TSR2
Hi Trev,
You can make sloppy runways in FSX mate

Re: UK2000 Manchester screenshots
Posted: 13 Jan 2010, 09:58
by WhisperJet
Final screenies for Manchester extreme now in the forum...
http://www.uk2000scenery.org/forum/inde ... pic=5268.0
All the best,
Nick
Re: UK2000 Manchester screenshots
Posted: 13 Jan 2010, 11:05
by petermcleland
That looks absolutely superb...I look forward to getting Manchester Extreme

Re: UK2000 Manchester screenshots
Posted: 13 Jan 2010, 13:13
by tonymadge
As a Beta tester I can let you know all waiting for this scenery willbe very impressed as usual Gary has gone one better with each release

Re: UK2000 Manchester screenshots
Posted: 13 Jan 2010, 13:19
by VEGAS
That looks stunning. The only thing missing for me is the air op's vehicles, follow me's and Police land rovers patrolling the perimeter.
I'll still be buying it without a second thought though.

Re: UK2000 Manchester screenshots
Posted: 13 Jan 2010, 14:44
by jonesey2k
Ill be getting it. Its the nearest 'local' scenery since their rendition of Liverpool was canned.