UK2000 Manchester screenshots
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- Meteor
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- Garry Russell
- The Ministry
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Re: UK2000 Manchester screenshots
Cheers CFL
Looks good....apart from the Trident.
Garry
Looks good....apart from the Trident.
Garry
Garry
"In the world of virtual reality things are not always what they seem."
"In the world of virtual reality things are not always what they seem."
- DaveB
- The Ministry
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Re: UK2000 Manchester screenshots
Y E S.. otherwise.. sooper dooper. His latest lot of scenery, the Extreme series, really are very good IMHO. Lot's of detail without the frame hit.
Did anyone notice one of the 'posters' was a bloke called James May Wonder if it's the same one
ATB
DaveB
Did anyone notice one of the 'posters' was a bloke called James May Wonder if it's the same one
ATB
DaveB
Old sailors never die.. they just smell that way!
- WhisperJet
- Concorde
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Re: UK2000 Manchester screenshots
Oh, if that doesn't kill the frame rates - I'll get it! Very nice!!
How about the runways - isn't there a sort of hill or camber in reality?
If wonder if this could be simulated in Flight Simulator...?
Cheers,
Nick
How about the runways - isn't there a sort of hill or camber in reality?
If wonder if this could be simulated in Flight Simulator...?
Cheers,
Nick
Noise Abatement? Never.
(D. Maltby)
(D. Maltby)
- DaveB
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Re: UK2000 Manchester screenshots
I doubt it Nick.. definately not in FS9 anyway. The FSX world is supposed to be round so in theory, it should be possible but I've not spent enough time in 'X' to see if this effect is modelled. I'll have a look at Brize and Filton in FSX and see if you can see the other end of the runway.. something not possible standing at one end in real life
ATB
DaveB
ATB
DaveB
Old sailors never die.. they just smell that way!
Re: UK2000 Manchester screenshots
That looks brilliant. I agree the Trident looks a little poorly. Even so, I can tolerate that and look forward to the release.
I suffer from paranoid amnesia. I can't remember who I don't trust.
- WhisperJet
- Concorde
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Re: UK2000 Manchester screenshots
Right, many thanks Dave. So it's an FSX thing...
I came up with the idea after watching screenies of FlyTampa's new Grenadines package, as here:
http://www.flytampa.org/shots/grenadines9.jpg
Cheers and have a good day,
Nick
I came up with the idea after watching screenies of FlyTampa's new Grenadines package, as here:
http://www.flytampa.org/shots/grenadines9.jpg
Cheers and have a good day,
Nick
Noise Abatement? Never.
(D. Maltby)
(D. Maltby)
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- Concorde
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Re: UK2000 Manchester screenshots
Frayed knot, Nick. The Dark Side does push the 'Round Earth' theory, but that really only affects the shape of the scenery tiles.WhisperJet wrote: How about the runways - isn't there a sort of hill or camber in reality?
If wonder if this could be simulated in Flight Simulator...?
Nick
Otherwise, it is compulsory for all runways to be perfectly flat and level from edge to edge, and from end to end. I cannot say 'horizontal', because that means 'perpendicular to the vertical' and would allow a runway on flat terrain to at least follow the curvature of the Earth, but despite a great many highly respected scenery designers asking for variably sloping runways, MS evidently decided not to provide that in FSX, and so runways cannot be made to follow terrain levels.
Of course I may be wrong, since I don't have FSX.
Cheers
MikeW
Re: UK2000 Manchester screenshots
I have a version of Courchevel (free one from ANB) on my setup of FSX that a very pronounced hump and slope. Not sure how it was managed, but it works a treat. LOL... It's a very interesting experience landing an aeroplane whilst having a positive rate of climb.
Search fsxalti2.zip
Search fsxalti2.zip
- DaveB
- The Ministry
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Re: UK2000 Manchester screenshots
Interesting I've looked at 2 defaults in FSX which I know have a pronounced bump in't middle and they're flat as a pancake in the sim. That said, I think we might be expecting a bit much in a sim of this price for that level of 'default' detail
ATB
DaveB
ATB
DaveB
Old sailors never die.. they just smell that way!