I need your help, please (And wip shot)
Moderators: Guru's, The Ministry
I need your help, please (And wip shot)
Here is the progress on my first project and have problems with the spec map. The sides seen from certain angles looks way too dark and contrast awfully whith how it looks in normal light. How can i fix this?
- Rick Piper
- The Gurus
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- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Re: I need your help, please (And wip shot)
Hi Mate
is it FSX native ?.
GMAX or FSDS 3.51 ?.
I might be able to help but need master texture to use as spec template.
(plain white livery with no reg etc is best)
Does it use Bump maps too if it's FSX as there are faults in making Bump maps that mess up the spec texture look.
looks like you bump map is incorrectly formatted which maked the odd shade problem for me.
send me the bump maps and i will correct them to see if it's that?.
Regards
Rick
is it FSX native ?.
GMAX or FSDS 3.51 ?.
I might be able to help but need master texture to use as spec template.
(plain white livery with no reg etc is best)
Does it use Bump maps too if it's FSX as there are faults in making Bump maps that mess up the spec texture look.
looks like you bump map is incorrectly formatted which maked the odd shade problem for me.
send me the bump maps and i will correct them to see if it's that?.
Regards
Rick
Re: I need your help, please (And wip shot)
I'm using FSDS V3.5.1 and the tweek utilities by Nuñez. The tweek cfg looks like this
[model]
ShadowMapReady=1
[texture.0]
identifier=druine_1.dds
specular=druine_1spec.dds
scale=1
bump=druine_1bump.dds
fresnel=
FresnelSpecular=
FresnelEnvironment=
BlendEnvironmentByInverseDiffuseAlpha=1
environment_level_scale=0.7
Here is how it looks with bump, no spec map
I'll send you the maps
Cheers Henry
[model]
ShadowMapReady=1
[texture.0]
identifier=druine_1.dds
specular=druine_1spec.dds
scale=1
bump=druine_1bump.dds
fresnel=
FresnelSpecular=
FresnelEnvironment=
BlendEnvironmentByInverseDiffuseAlpha=1
environment_level_scale=0.7
Here is how it looks with bump, no spec map
I'll send you the maps
Cheers Henry
- Rick Piper
- The Gurus
- Posts: 4766
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Re: I need your help, please (And wip shot)
Hi Henry
my Hawk had identical problem and it was the bump map.
(i know it's stops when specular was removed) but bump was the problem.
something to do with the way they interact
open you bump map in photoshop
red channel copy to alpha channel first & name Alpha 1 (notice space!)
then make 100% sure that
Red channel is Black
Green channel is Grey
Blue channel is White
I found that my Bump maps as standard had the red channel as Grey same as the green channel.
if you using Crazybump thats why as it once worked fine for FSX but since Crazybump 8.5 beta it has messed up my bump maps
but if i manually tweak the bumps in photoshop they work fine and strange specular shading dissapears.
Regards
Rick
my Hawk had identical problem and it was the bump map.
(i know it's stops when specular was removed) but bump was the problem.
something to do with the way they interact
open you bump map in photoshop
red channel copy to alpha channel first & name Alpha 1 (notice space!)
then make 100% sure that
Red channel is Black
Green channel is Grey
Blue channel is White
I found that my Bump maps as standard had the red channel as Grey same as the green channel.
if you using Crazybump thats why as it once worked fine for FSX but since Crazybump 8.5 beta it has messed up my bump maps
but if i manually tweak the bumps in photoshop they work fine and strange specular shading dissapears.
Regards
Rick
- Rick Piper
- The Gurus
- Posts: 4766
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Re: I need your help, please (And wip shot)
Hi Henry
you should only use the ShadowMapReady=1 tag on the Interior cfg file Not the external model's cfg
might be that causing the problem ???
Regards
Rick
you should only use the ShadowMapReady=1 tag on the Interior cfg file Not the external model's cfg
might be that causing the problem ???
Regards
Rick
Re: I need your help, please (And wip shot)
Succsess!
Thanks again Rick!
Thanks again Rick!
- DaveB
- The Ministry
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Re: I need your help, please (And wip shot)
That's a pretty little lady Henry
Good one Rick
ATB
DaveB :tab:
Good one Rick
ATB
DaveB :tab:
Old sailors never die.. they just smell that way!
- Rick Piper
- The Gurus
- Posts: 4766
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Re: I need your help, please (And wip shot)
Hi Dave B
I just spent best part of 2 weeks trying to fix the problem myself as i suddenly got it with the Hawk.
eventually traced it to the Bump map format (not really connected) but definately the cause.
thats why it took me so long to work out as it was cause rather than me looking at the effect
But got there in the end.
Ah the joys of being among the first to make full FSX SP2 native models with Flightsim Design Shop :brick: :doho: HELP
:fart:
Regards
Rick
I just spent best part of 2 weeks trying to fix the problem myself as i suddenly got it with the Hawk.
eventually traced it to the Bump map format (not really connected) but definately the cause.
thats why it took me so long to work out as it was cause rather than me looking at the effect
But got there in the end.
Ah the joys of being among the first to make full FSX SP2 native models with Flightsim Design Shop :brick: :doho: HELP
:fart:
Regards
Rick
-
- Concorde
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- Location: Chester / London
- Contact:
Re: I need your help, please (And wip shot)
Nice one Rick!
- Rick Piper
- The Gurus
- Posts: 4766
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Re: I need your help, please (And wip shot)
Hi Brian
the good thing is i now know and won't have that problem again.
Regards
Rick
the good thing is i now know and won't have that problem again.
Regards
Rick