G'day All,
When I was pushed for space on my old system, I used a couple of sharing folders; I have continued this into FS9 & FSX. Maybe you're all doing this already, but for those who don't --- I place two folders in Aircraft: "Power", the other "Panellib". All my add-on sounds go into Power, in their own subfolders such as: "1 Merlin," "2 Gipsy Major" etc. When I add a new aircraft, I check out the power plant and select the appropriate engine sound. The sound.cfg is then edited to Alias=Power\2 Gipsy Major (or whatever is needed). Same system for the panels. Scenery is even better, because ALL the add-on scenery goes into "C:\FS Scenery", then I can point either or both versions back to the one folder. Power and Panellib both HAVE to be aircraft within the required FS version. Although many files for FS9 won't work in FSX, I've not had any trouble with sounds, so they are simply copied across. If I update or delete an aircraft, I don't lose the sound and panel. Hope this is of interest to someone.
I do't know much, but I know I like simming!
Cheers, Mike
Sound & panel files in FS9 & FSX. Do you do it?
Moderators: Guru's, The Ministry
- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
Re: Sound & panel files in FS9 & FSX. Do you do it?
It's certainly the case with my models, a shared folder that contains the sounds and panel which the individual model points to as there can be several versions
A lot of freeware aircraft point to generic shared panels or things like the Boeing 737 sound or DC 3 sounds
It's commonly done if there is no specific sound or panel for a model or if there is more than one version of the model pack.
A lot of freeware aircraft point to generic shared panels or things like the Boeing 737 sound or DC 3 sounds
It's commonly done if there is no specific sound or panel for a model or if there is more than one version of the model pack.
Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."
- Airspeed
- Red Arrows
- Posts: 9760
- Joined: 14 Sep 2011, 03:46
- Location: Central Victorian Highlands, Dja Dja Wurrung Country, Australia
- Contact:
Sound & panel files in FS9 & FSX. Do you do it?
Hi Garry,
Yes, the business of aliasing to DC3 etc is where I got the idea from. As I said, the problem with aliasing to a particular aircraft is that if you find a better version and delete the original source, you've lost your sounds & panel.
Yes, the business of aliasing to DC3 etc is where I got the idea from. As I said, the problem with aliasing to a particular aircraft is that if you find a better version and delete the original source, you've lost your sounds & panel.
- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
Re: Sound & panel files in FS9 & FSX. Do you do it?
Years ago my HD was a bit pushed so I deleted all the default aircraft because I didn't use them
Lets just say...

Lets just say...



Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."