Dh89 Rapide for FSX

Classic British Flight Sim forum.
Support for Maltby/Piper FS models & other Classic British freeware.

Moderators: Guru's, The Ministry

User avatar
DaveG
The Gurus
Posts: 7818
Joined: 23 Jun 2004, 18:05
Location: in a deep, dark hole somewhere.
Contact:

Dh89 Rapide for FSX

Post by DaveG »

I've started to update the Rapide to full FSX status, and was wondering if anybody had any requests for additional features while I'm at it.

I can't guarantee that they'll make it to the final model, but I'll do what I can.

This is for FSX ONLY! I'm not after paint schemes at the moment.
Dave G.

User avatar
Rick Piper
The Gurus
Posts: 4766
Joined: 18 Jun 2004, 17:20
Location: In front of screen learning 3ds max :/ ...............Done it :)

Post by Rick Piper »

you can run all mine through max while your there to save me a job :wink:

as the beta of FSDS4 has hit a brick wall :doh:

Regards
Rick

User avatar
d0mokun
Trident
Trident
Posts: 312
Joined: 13 Nov 2005, 21:10
Location: Nowhere particular

Post by d0mokun »

If you need a hand, let me know!

Dan.
Image

User avatar
DaveG
The Gurus
Posts: 7818
Joined: 23 Jun 2004, 18:05
Location: in a deep, dark hole somewhere.
Contact:

Post by DaveG »

I assume by the general lack of replies, it's either:

a) so good it doesn't need improving
b) no one is using FSX
or
c) no one gives a sh!t
Dave G.

User avatar
Effoh
Concorde
Concorde
Posts: 745
Joined: 28 Oct 2005, 07:13
Location: Troon, Ayrshire

Post by Effoh »

Hi Dave,

It's option (b) in my case. If I was to make one request it would be that the eyepoint in the VC be moved back a bit so you don't feel as if you have your face squashed into the panel. Apart from that, in FS9 it looks and flies perfectly for me.

Now, if you were taking livery requests, could we have a BEA one please? (runs for coat and cover) :smile:


Rgds,

Colin
Rgds,

Colin
Gentleman (n.) Someone who knows how to play the bagpipes, but doesn't
Image

User avatar
Rick Piper
The Gurus
Posts: 4766
Joined: 18 Jun 2004, 17:20
Location: In front of screen learning 3ds max :/ ...............Done it :)

Post by Rick Piper »

Hi Colin

you can move the eyepoint in the sim with these keys.

Eyepoint - Move Back Ctrl + Enter

Eyepoint - Move Forward Ctrl + Backspace

Eyepoint - Move Down (lower seat) Shift + Backspace

Eyepoint - Move Up (raise seat) Shift + Enter

Eyepoint - Move Left Ctrl + Shift + Backspace

Eyepoint - Move Right Ctrl + Shift + Enter

Eyepoint - Reset SPACE

Regards
Rick

User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Post by DaveB »

Yo-de-do DG :lol:

Looking at the results of the 'What sim are you using' poll thus far.. It's fair to say b) accounts for the vast majority of us matey and for 2004.. there's not a lot more you could do to improve it. I'd like to see my VSI and ALT a little more accurate but that was my fault in the first place!! :lol:

Colin.. there is a photoreal BEA paint available based on Dave's original which cut's the mustard pretty well (very well in fact) and a certain well known painter is trawling his way through the entire BEA Islander livery fleet (see AFEZ). These paints (unlike the photoreal job) are for DG's v2 model (2004) but the v1/photoreal combination still work ok in 2004 and with the v2 panel :wink: Garry (oops!) is tied up with other projects at the mo but the BEA set hasn't been forgotten and will see the light of day at some point :wink:

ATB

DaveB :tab:
ImageImage
Old sailors never die.. they just smell that way!

User avatar
soggy
Comet
Comet
Posts: 151
Joined: 27 May 2006, 12:51
Location: City of Manchester

Post by soggy »

Answer b for me aswell,But thank you for building the FS9 version,Its nice to be able to fly low and slow around the nooks and crannies off our small island.

Pete
Image

If United were playing in my garden,I would close the curtains.

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Post by Garry Russell »

a & b I think...........well it's very good as it is :smile:

The machmeter seems to be mising :roll:....but thats all :lol: :lol:

I think the silence show pure content with it.

Garry
Garry

Image

"In the world of virtual reality things are not always what they seem."

Myles
Lightning
Lightning
Posts: 269
Joined: 01 Jul 2004, 11:31
Location: Bangor, Co. Down

Post by Myles »

Some glass in the windows would be nice :lol:

Otherwise, it does seem to work quite well as is. Not to say that it couldn't benefit from a remake, like Rick's Chipmunk which is absolutely superb, even though he says it isn't finished yet!

Best,

Myles

Post Reply