Tech help required
Moderators: Guru's, The Ministry, The Painters
- Captain Pugwash
- Lightning
- Posts: 270
- Joined: 27 Oct 2006, 20:26
- Location: CYOW
thanks for the tips cbris. here you go garry , been working at this all day and lots more to do. the white strip was a pain to match up on the front. alas i got there in the end.
your note on the conversion was just the switch in the grey matter that put things together and now i feel that i can now start to get somewhere with this new side to fs. so here my real repaint effort.
as i say lots more to do yet.
your note on the conversion was just the switch in the grey matter that put things together and now i feel that i can now start to get somewhere with this new side to fs. so here my real repaint effort.
as i say lots more to do yet.
- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
That's a very good start
Already you can see it flying in FS so the rest is just getting it done with the knowledge that what ever you do it will work
One thing to mention is white
White is 255 255 255 but I use no lighter than 238 238 238
Sometines I use as low as 220 220 220.......that looks a little grey in the paint programe but FS tends to bleach whites so I peg them back.
Likewise black is 0 0 0 but that is too stark
20 20 20 is nearer the mark
Experiment with what suites you, your subject and setup......but avoid pure black or pure white.
The larger the area of black or white the better it is to peg it away a bit.
Garry
Already you can see it flying in FS so the rest is just getting it done with the knowledge that what ever you do it will work
One thing to mention is white
White is 255 255 255 but I use no lighter than 238 238 238
Sometines I use as low as 220 220 220.......that looks a little grey in the paint programe but FS tends to bleach whites so I peg them back.
Likewise black is 0 0 0 but that is too stark
20 20 20 is nearer the mark
Experiment with what suites you, your subject and setup......but avoid pure black or pure white.
The larger the area of black or white the better it is to peg it away a bit.
Garry
Garry
"In the world of virtual reality things are not always what they seem."
"In the world of virtual reality things are not always what they seem."
Garry,
That's how Rick got rid of the Earth that rolled out of the Beverley's cargo bay when the doors were opened. I've used it to remove the Japanese geisha girl 'crew' from Hama's BMW 750 as well.
And it's the same 'colour' used to make the windscreen see-through on 2D panel .BMPs.
Doesn't 0 0 0 end up blanking out the view of whatever you are texturing?Garry Russell wrote: Likewise black is 0 0 0 but that is too stark
That's how Rick got rid of the Earth that rolled out of the Beverley's cargo bay when the doors were opened. I've used it to remove the Japanese geisha girl 'crew' from Hama's BMW 750 as well.
And it's the same 'colour' used to make the windscreen see-through on 2D panel .BMPs.
Regards
Kit
Kit
- Rick Piper
- The Gurus
- Posts: 4766
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
But I understand where you are coming from Kit. With some models it is possible to 'remove' unwanted parts by adding pure black (0,0,0) to the relevant part of the alpha layer - it was the method I tried to use when Itosan released his Swift with the erroneous Fireflash missiles, but I was thwarted as some of the parts were actually untextured!! :shock:
AndyG
AndyG
- Garry Russell
- The Ministry
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- Location: On the other side of the wall
- Viscount Cornbank
- The Gurus
- Posts: 1117
- Joined: 29 Jun 2004, 12:29
- Location: Cornbank House, rural Scotland
- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
That very nice Fraser.
Is that the one that was used in ancient Egypt? :roll:
You are not alone with ye olde version of DXT....I came across another member with the same problem fairly recently
It's magic when with a click on a box turns a fuzzy mess in to a sharp masterpiece
Garry
Is that the one that was used in ancient Egypt? :roll:
You are not alone with ye olde version of DXT....I came across another member with the same problem fairly recently
It's magic when with a click on a box turns a fuzzy mess in to a sharp masterpiece
Garry
Garry
"In the world of virtual reality things are not always what they seem."
"In the world of virtual reality things are not always what they seem."
- Viscount Cornbank
- The Gurus
- Posts: 1117
- Joined: 29 Jun 2004, 12:29
- Location: Cornbank House, rural Scotland
"PHARO" -you're too sharp for your own good matey
Think Libyan Arab was as close as it got
It used to be on the Edinburgh-Norwich/Amsterdam almost permanently for a couple of years when I started high school :redface: It sat all day at Turnhouse on a Sunday for a 1705 dep to Amsterdam.
Cheers
Fraser
Think Libyan Arab was as close as it got
It used to be on the Edinburgh-Norwich/Amsterdam almost permanently for a couple of years when I started high school :redface: It sat all day at Turnhouse on a Sunday for a 1705 dep to Amsterdam.
Cheers
Fraser
- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall