Comet 1 (and 2) for FS2004 and FSX available now

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Mark C
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Re: Comet 1 (and 2) for FS2004 and FSX available now

Post by Mark C »

GREAT NEWS Jens ! :)

Many thanks indeed ! :thumbsup:

HMMM .... later on I might look at rewriting and reillustrating my original COMET history article now we have a better more recent FS early aircraft version model to go with Davids stuff.

We'll see what happens ! ;-)

Mark C :flying:
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Re: Comet 1 (and 2) for FS2004 and FSX available now

Post by Tako_Kichi »

Just got this and spent the afternoon playing, great job as usual Jens! :dancer:

However, I did feel it was lacking in a couple of areas so I started 'tweaking' the config files, I hope you don't mind. :worried:

To start off with I felt that those old jet engines should be belching some smoke so I added a smoke effect controlled by the usual <I> switch. The lines for both models aircraft.cfg files are below, just copy and paste the section into the aircraft.cfg file just below the [Lights] section:

Code: Select all

[SMOKESYSTEM]
smoke.0=   -25.70,  11.0, -1.50,    vixen_smoke
smoke.1=   -25.70,   8.0, -1.50,    vixen_smoke
smoke.2=   -25.70,  -8.0, -1.50,    vixen_smoke
smoke.3=   -25.70, -11.0, -1.50,    vixen_smoke
The above lines add the smoke from the Sea Vixen in the right places, however, if you do not have the Sea Vixen on your system just replace 'vixen_smoke' with whatever suitable smoke you may have in your 'effects' folder.

Then I added A2A's 3D lights and it took me quite a while before I found a combination I was happy with. I also discovered that it was not a simple case of one size fits all either as the Comet 1 fuselage is a few feet shorter than the Comet 2 which messes up both the VC light and nose gear taxi light locations.

Here are the lines for the Comet 1, just replace the existing data in the aircraft.cfg file with the new data below:

Code: Select all

[LIGHTS]        
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0=3, -9.097, -57.606,  1.68, fx_shockwave_navred
light.1=3, -9.097,  57.606,  1.68, fx_shockwave_navgre
light.2=3, -53.87,   0.00,  4.583, fx_shockwave_navwhi
light.3=4,  32.277,   0.00,  3.3, fx_shockwave_vclight
light.5=5, 12.00, 13.625, -0.25, fx_shockwave_landing_light_low_old
light.6=5, 12.00, -13.625, -0.25, fx_shockwave_landing_light_low_old
light.7=6, 16.00, 4.60, -0.35, fx_shockwave_landing_light_narrow_down_old
light.8=6, 16.00, -4.60, -0.35, fx_shockwave_landing_light_narrow_down_old
light.9=6, 30.50, 0.5, -2.0, fx_shockwave_landing_light_narrow_down_old
Here are the lines for the Comet 2, again replace the existing data in the aircraft.cfg file with the new data below:

Code: Select all

[LIGHTS]        
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0=3, -9.097, -57.606,  1.68, fx_shockwave_navred
light.1=3, -9.097,  57.606,  1.68, fx_shockwave_navgre
light.2=3, -53.87,   0.00,  4.583, fx_shockwave_navwhi
light.3=4,  36.277,   0.00,  3.3, fx_shockwave_vclight
light.5=5, 12.00, 13.625, -0.25, fx_shockwave_landing_light_low_old
light.6=5, 12.00, -13.625, -0.25, fx_shockwave_landing_light_low_old
light.7=6, 16.00, 4.60, -0.35, fx_shockwave_landing_light_narrow_down_old
light.8=6, 16.00, -4.60, -0.35, fx_shockwave_landing_light_narrow_down_old
light.9=6, 33.50, 0.5, -2.0, fx_shockwave_landing_light_narrow_down_old
To make the taxi lights go out automatically when the gear is raised I had to add the following lines to the Comet 1 panel.cfg file (this prevents the 3D nose gear taxi light from hanging in space when the gear is raised). These lines are added to the bottom of the '[Vcockpit01]' section:

Code: Select all

gauge20=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
gauge21=shockwave_lights!SW Lights_taxi_gear, 1,1,1,1 //shockwave light
NOTE: You only need to add the above lines to the Comet 1 panel.cfg file as the Comet 2 is aliased to it

Enjoy! :lol:

P.S. I should point out that all the above was done in FSX and can only assume it also applies in FS9 as I don't have FS9 on my newish HD at the moment (maybe someone can report back on that).
Larry

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Re: Comet 1 (and 2) for FS2004 and FSX available now

Post by markw »

Thank you for producing this fine model. It looks and sounds superb and has a wonderful feel to it.

I'm going to have to restart my London to Jo'burg Comet 1 trip I started but never completed in FS2002 again!

Cheers,
Mark

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Re: Comet 1 (and 2) for FS2004 and FSX available now

Post by bigred1970 »

very nice and a big contrast to the Comet 4.

this is definatly not the rocket that that plance was.

when taking off from heathrow I was going "come on, come on,"

but since its liftoff speed was low I was able to take off with runway to spare.

I saw in your pdf file that the range is 3400 miles, however in one of my books, ( the epic of flight) they list it at 1750 mles.

I was wondering if you tweaked the fuel consumption in the config or just left it at defaut? :think:

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FlyTexas
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Re: Comet 1 (and 2) for FS2004 and FSX available now

Post by FlyTexas »

Beautiful work, Jens! Thanks!! :welldone:

Brian

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PeteH
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Re: Comet 1 (and 2) for FS2004 and FSX available now

Post by PeteH »

Fantastic work Jens, and everyone else involved :welldone: .

Sounds are great and flies beautifully.

Thanks.

Pete
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Re: Comet 1 (and 2) for FS2004 and FSX available now

Post by tonymadge »

Just had a fly in this and it is a cracker, Larry the lights work a treat in FS9 but the smoke does not justa big trail from the tail
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Tako_Kichi
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Re: Comet 1 (and 2) for FS2004 and FSX available now

Post by Tako_Kichi »

tonymadge wrote:Just had a fly in this and it is a cracker, Larry the lights work a treat in FS9
Thanks for that confirmation Tony. CHEERS
tonymadge wrote:but the smoke does not justa big trail from the tail
Hmmm...I wonder if that's just the effect you used or if it's a FS9 thing. :dunno: I must admit I switched from the Sea Vixen smoke late last night as I found a much thinner one lurking in my effects folder that gives four nice streams now.

I suppose I should really put FS9 back on here so that I can test things out for myself but I never seemed to get around to it after I put in the new HD a couple of months ago. I hardly ever used it once I got FSX and only kept it on the old HD for beta testing purposes.
Larry

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Re: Comet 1 (and 2) for FS2004 and FSX available now

Post by Garry Russell »

The axis are diffent in FS9

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Tako_Kichi
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Re: Comet 1 (and 2) for FS2004 and FSX available now

Post by Tako_Kichi »

DOH! :brick:

You are 100% correct Garry, I forgot all about that! :$

Now, was it the X/Y that switched or the Y/Z...or was it X/Z? :@ :dunno:
Larry

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