The AMAZING FSX Hunters - Small problem

Classic British Flight Sim forum.
Support for Maltby/Piper FS models & other Classic British freeware.

Moderators: Guru's, The Ministry

User avatar
trainfan5
Viscount
Viscount
Posts: 128
Joined: 08 Nov 2008, 22:15

Re: The AMAZING FSX Hunters - Small problem

Post by trainfan5 »

Ben Watson wrote:Ah!!! Are you using her as a scenery rather than AI?

Mine is the same if I land on her while she is at anchor or going full steam ahead, but then she isn't a scenery which could explain the contact points. Must be a nightmare trying to land on her if she is stationary as you need the 20knots of her speed to make a decent landing if you see what I mean.... helicopters on the other hand... stationary is much easier lol :lol:
Nope, I'm just turning up at her locations about 20-30 minutes before the times in the readme
Image
UKFlightsim: 'Quality, not Quantity' http://ukflightsim.freeforums.org

User avatar
TSR2
The Ministry
Posts: 15783
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Re: The AMAZING FSX Hunters - Small problem

Post by TSR2 »

umm.... I didn't use the traffic file in the package as I use my own routes. Worth trying landing on her when she's sailing? *-)
Ben.:tunes:

ImageImageImage

User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Re: The AMAZING FSX Hunters - Small problem

Post by DaveB »

A point to note here Jon..

If the Hunters don't 'dig in' in any situation except carrier ops on Ark Royal.. the problem doesn't lie with the Hunter.. or am I not thinking rationally *-) Contact points are contact points however you word it. DG isn't a 'newbie' at this sort of thing and while your comment 'we all make mistakes' holds true.. it might be appropriate to cover all bases before isolating the wrong one ;)

ATB

DaveB B)smk
ImageImage
Old sailors never die.. they just smell that way!

User avatar
Rich
VC10
VC10
Posts: 538
Joined: 26 Jun 2004, 23:12
Location: Philippines

Re: The AMAZING FSX Hunters - Small problem

Post by Rich »

DaveB it is not so much a gear setting problem it is the way the cat launch works, the launch assist settings being the controling factor, if they are not right then you will get nose down, nose up, all gear going through the deck and other odd happenings.

I have spent a lot of time on this deck ops thing with both Ark and Victorious and any problems with cat launch comes back to the launch assist settings and nose over on tail draggers are down to tail hook positioning and now have problem free catches on all my tail draggers.

In this screenie you will see a white light just behind the nose wheel and a green just below the cockpit, these lights relate to launch_bar_lug = white light, launch_bar_pivot = green light, this represents the RN bridle launch.

Image

The white I use as the fixed point and move the green the get the correct or accepable behaviour, takes time changing the figures from the lights entries in aircraft.cfg to launch bar assistance.

[launch_assistance]
launch_bar_pivot = 6.433, 0.0, -2.522
launch_bar_lug = 10.423, 0.0, -4.42

All my tests are carried out on static and moving carriers using saved flights and launches and traps work ok but it does take time and patience to do it

Ben your screenies as far as I can see is on the cat ready to launch where the nose wheel is not a problem have you watched the actual launch in spot view as that is where the sinking nosewheel occurs.

These are the launch_assistance settings I have on the T8

[launch_assistance]
launch_bar_pivot = 6.433, 0.0, -2.522
launch_bar_lug = 10.423, 0.0, -4.42
Rich

User avatar
Rich
VC10
VC10
Posts: 538
Joined: 26 Jun 2004, 23:12
Location: Philippines

Re: The AMAZING FSX Hunters - Small problem

Post by Rich »

Those launch_assist settings also work on the single seat RN Hunters

:hide:
Rich

User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Re: The AMAZING FSX Hunters - Small problem

Post by DaveB »

Hiya Rich :hello:

Most enlightening :thumbsup: Poor 357 looks like she's on her rims though the pilot won't realise until the launch :lol:

Thanks for making the whole 'launch/trap' setup that much clearer ;)

ATB

DaveB B)smk
ImageImage
Old sailors never die.. they just smell that way!

User avatar
trainfan5
Viscount
Viscount
Posts: 128
Joined: 08 Nov 2008, 22:15

Re: The AMAZING FSX Hunters - Small problem

Post by trainfan5 »

Rich wrote:These are the launch_assistance settings I have on the T8

[launch_assistance]
launch_bar_pivot = 6.433, 0.0, -2.522
launch_bar_lug = 10.423, 0.0, -4.42
Thank you very much for clearing that up Rich :)

And thanks for the Launch_Assistance settings :thumbsup:

Jon
Image
UKFlightsim: 'Quality, not Quantity' http://ukflightsim.freeforums.org

gmthomas
Chipmunk
Chipmunk
Posts: 26
Joined: 01 May 2006, 09:11
Location: Suffolk

Re: The AMAZING FSX Hunters - Small problem

Post by gmthomas »

Ben Watson wrote:here you go....

A fairly busy Plymouth.... HMS Hermes, Monmouth, Montrose, Glamorgan

Image
Is it just me or is that HMS Troutbridge in the background busy ramming someone in port? ;)

Glyn Thomas

User avatar
trainfan5
Viscount
Viscount
Posts: 128
Joined: 08 Nov 2008, 22:15

Re: The AMAZING FSX Hunters - Small problem

Post by trainfan5 »

I'm delighted to report that the above launch_assistance coding for the Hunters solves the problem spectaciully :D

Thanks a lot Rich :D

Jon
Image
UKFlightsim: 'Quality, not Quantity' http://ukflightsim.freeforums.org

User avatar
TSR2
The Ministry
Posts: 15783
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Re: The AMAZING FSX Hunters - Small problem

Post by TSR2 »

Rich! Thats fantastic... great explaination and the new figures work really well... many thanks! :excited:
Ben.:tunes:

ImageImageImage

Post Reply