UK2000 Manchester screenshots

If you have a payware prog whether it be a model, scenery or utility that you have tried.. tell us about it here.

Moderators: Guru's, The Ministry

User avatar
Fodda
Vulcan
Vulcan
Posts: 439
Joined: 10 Nov 2004, 14:03
Location: Bristol, England.

Re: UK2000 Manchester screenshots

Post by Fodda »

I think the function for terrain following runways existed for quite a long while in the betas of FSX, it was always said up until quite close to release that it would be a feature. Now whether it was implemented in the end but just hasn't caught on (quite unlikely knowing the FS community) or was dropped before release I don't know. It's a shame as the various hillocks, lumps and bumps apparent in a lot of airports would add a lot to the realism.
Image

User avatar
WhisperJet
Concorde
Concorde
Posts: 912
Joined: 18 Nov 2008, 14:33
Location: LOWW

Re: UK2000 Manchester screenshots

Post by WhisperJet »

Learning, learning, learning... :cpu:

I'm getting to know more and more about FS technology with every thread here!!

Many thanks,

Nick
Noise Abatement? Never.
(D. Maltby)

User avatar
Tweek
Concorde
Concorde
Posts: 806
Joined: 22 Jan 2006, 20:46
Location: Leicester

Re: UK2000 Manchester screenshots

Post by Tweek »

Fodda wrote:I think the function for terrain following runways existed for quite a long while in the betas of FSX, it was always said up until quite close to release that it would be a feature. Now whether it was implemented in the end but just hasn't caught on (quite unlikely knowing the FS community) or was dropped before release I don't know. It's a shame as the various hillocks, lumps and bumps apparent in a lot of airports would add a lot to the realism.
Interesting. Well with REX experimenting with cloud shadows that they've somehow managed to 'unlock' the secret of - another feature which apparently was in the FSX beta but wasn't included in the final version - then perhaps somebody in the know might be able to somehow find a way of building terrain hugging runways? The chances are probably unlikely, but you never know!

User avatar
Nigel H-J
Red Arrows
Red Arrows
Posts: 8035
Joined: 14 May 2005, 15:33
Location: Lincolnshire

Re: UK2000 Manchester screenshots

Post by Nigel H-J »

Think Garry Summers would be better off asking permission to use one of Daves' AI Tridents as that one is a bit strange then as a goodwill gesture give him a discount on one of his products. 8)

Nigel.
I used to be an optimist but with age I am now a grumpy old pessimist.

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Re: UK2000 Manchester screenshots

Post by Garry Russell »

Too many polys I would think......even in the AI version. :worried:

They could surely get rid of a few bumps without too much increase in polys. *-)

Garry
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
TSR2
The Ministry
Posts: 15783
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Re: UK2000 Manchester screenshots

Post by TSR2 »

You'd be supprised how much of an impact on frames more complete models would have, and DM's models are FS9 format so not much help for FSX scenery. TBH your rarely (if ever) going to drive arround the airport anyway, its just nice to see the Trident and RJX there on your approach / take off run and from the runway they'll look absolutely fine.
Ben.:tunes:

ImageImageImage

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Re: UK2000 Manchester screenshots

Post by Garry Russell »

Very true Ben :agree:

Garry
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
VEGAS
Battle of Britain
Battle of Britain
Posts: 3993
Joined: 15 Sep 2005, 22:41
Location: probably lost on the moors

Re: UK2000 Manchester screenshots

Post by VEGAS »

Ben Watson wrote: TBH your rarely (if ever) going to drive arround the airport anyway
I do all the time. And get paid for it..! :rofl: :rofl:

In fact I will be driving around there on nights all weekend.

Right, I'll get me coat.. :worried: :worried:
Image I suffer from paranoid amnesia. I can't remember who I don't trust.Image

DogTailRed2
Concorde
Concorde
Posts: 649
Joined: 24 May 2008, 07:52

Re: UK2000 Manchester screenshots

Post by DogTailRed2 »

This is the closest I've come to to a sloping runway.

http://www.univision.com/uv/video/FSX-L ... 2014902918

emfrat
Concorde
Concorde
Posts: 921
Joined: 09 Jul 2008, 07:09
Location: 50 DME West of Brisbane, Ugarapul and Kitabul country in Sunny Qld

Re: UK2000 Manchester screenshots

Post by emfrat »

Fodda wrote:I have a version of Courchevel (free one from ANB) on my setup of FSX that a very pronounced hump and slope. Not sure how it was managed, but it works a treat. LOL... It's a very interesting experience landing an aeroplane whilst having a positive rate of climb.

Search fsxalti2.zip
I believe there was some very clever 'thinking-outside-the-box' behind that Courchevel. Something like an extremely low building, or maybe a series of them, with the 'roof' hardened like a helipad and taxiway textures applied. I remember seeing some screenies when it appeared and you could see it was angular rather than curving.
A great piece of work, whatever it was. :welldone:
MikeW

Post Reply