I believe Paul is in FS9 mate but I'm sure the same probably applied. He says he's modded the defaults/others to have parking now so that should have got rid of the problem. Obviously, something still lurks though
paul26may wrote:Thanks for the replies Dave and GHD.
I am a little late in coming back to Dave's first post and should have mentioned earlier that I did revamp all the airfields listed with ADE and added military combat parking and the necessary taxi ways. After posting my original message I programmed a B52 to depart KORD bound for Thule. At the departure time there it was leaving the gate but God only knows where it went because I fast forwarded to the ETA at Thule and ...nothing! In the same file set I had a VC10 departing Thule for KJFK and guess what....nothing happened! Since then however I have set up another flight plan with 6 x B52s going from KTRM to KSAN one after the other and it works! The thing about the 30m might be worth checking though.
The default afcad for Thule in FS9 has no parking. That is why you would see no departures or landings. You may see it on approach if you set the time about 20 minutes before the anticipated arrival.
You say you have modde default scenery to provide parking? If Hickam isn't in Fs9 have you added add-on scenery AND included in the airports section oc the flight plans.
"Speed building both sides.....passing one hundred knots.....V1..rotate...oh sh*t..."
Another trap for the unwary is the built-in 'turn-round time' which seems to be something like 15 or twenty minutes. If you schedule less than that, the plane might make a nominal appearance and then disappear; you will find it that many minutes into its next leg, so as to arrive on time.
But as George says, it is most likely an AFCAD issue. Unless each AFCAD has Military parking of an appropriate radius, not available to any other 'airline' , your flight plan can produce unexpected results. Make sure the cfg of the AI plane has details which match the ground facilities available in the AFCAD.
Hope this helps
MikeW
Thanks for all the contributions chaps. I have been away from the forum for a couple of days catching up with the work I should have been doing instead of arsing about with FS9. Anyhow I think I have cracked it - the radius of the parking spots! Nothing would work from 'JXGE' (Cottesmore) because of the radius issue and I cannot change them as it seems to be locked somehow by the software company - PSS. However I now use Scampton instead and everything is fine. I now have flocks of B52s and Vulcans loitering all over the planet ready to blast the Soviet Union to kingdom come!
I like the idea of that Paul Odd that you can't 'get into' Cottesmore. I know it's obvious but have you made sure the file isn't 'read only'? I've had this happen on a pile of stuff moved from one pc to another. Worked fine on the first one yet everything was made read-only on the second It's worth a look
ATB
DaveB
I'll take a look at that Dave. I don't know whether I'm changing the subject but is there any way of altering the sound of AI jets? These Vulcans and B52s shouldn't be sounding like hair dryers and also the EGXP scenery I am using has these strange shapes all over the place. From a distance they look like blocks of flats!
I'm not sure if FS doesn't use a default set for AI jets Will have to have a look
The strange shapes you see from a distance.. are they there close-up too? My first thought was tree's.. eg, a tree library missing but tree's generally show as two rectangles joined at 90/270deg and 0/180deg. I'm fortunate to have all Gary Summons UK2000 parts of which Cottesmore is one (or part of one). If they are constantly in view.. I'd guess they're either tree's or buildings without textures.. my gut feeling remains tree's though.
EDIT.. Re AI sounds, regardless of what you plonk in the aircraft folder, AI will use FS AI sounds.. all of which can be found in the main sound folder prefixed ai_ . Seems there's little way of getting around this unless you change the default AI soundset. Seems odd doesn't it. I thought it could be done FSX (bless it) doesn't suffer the same drawback.. one of the few good things about it
ATB
DaveB